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Tuesday, 23 April 2024

Bartleby; a Tale of Work, a Tale of Life and Individuality

 

Humour is subjective, but not sure, I'd get along with anyone who found Bartleby hilarious
 

"I would prefer not to"

I finally managed to catch my White Whale. Bartleby, the 2001 film adaptation of Herman Melville's short story about a Wall Street clerk, has been on my watchlist for some time. Bartleby belongs to that category of film that seems like it'd be pretty interesting but never appears on anything, so better hope the bare-bones DVD is still in print. I've been interested in Bartleby ever since I mistook it for a Cohen brothers film, looks like me and Bill Murray have something in common after all.  But unlike Bill I'm glad I was mistaken, Bartleby which was directed and written by Jonathan Parker, and it is a strange miserable vaguely hostile movie about the crushing of the individual by corporate productivity.

I know that doesn't sound like a good time, but the odd thing about Bartleby is that it gets its hooks into you. There were times when I found myself mirroring the confused musings of David Paymer's The Boss, and wanting to figure out this puzzle. I had not read Melville's short story before watching the movie, the reason for that is that I attempted to read Moby Dick and according to my bookmark I have been stuck two hundred or so pages into it for three years now, which dulled my enthusiasm for checking out the rest of his work for a time. I suppose I should finish it, but if you'll forgive the joke, "I would prefer not to".

 So I went in largely blind, the film opens with a brief biography of Herman Melville, it sets the tone for the rest of the film, Herman Melville's more psychological works found few readers, and he was forced to get a job as a scrivener in a customs house, as hard as it is to believe today, he died at the age of 72 in obscurity. Hilarious right? Sorry, I understand from experience that marketing unorthodox products is an impossible task. Just like with Slasher, I understand why movies like this would be stuck in the comedy box. Grumbling about the quote aside, that poster is a good representation of the confusion and isolation at the heart of Bartleby. 

Bartleby is one of those odd ducks that doesn't fit in. I think it's very good with a lot to offer an audience, but I do understand why it failed to leave a massive impression. As a product, it is as awkward and difficult to work with as Bartleby the character. Every part of this movie is dedicated to showing normal life and normal work as slightly hostile but largely indifferent to human beings as human beings and not economic functionaries. The camera angles and lighting make office spaces look sinister, the exterior of the office building is a model of a concrete lump on top of a rock that overshadows the urban sprawl and is so isolated you can't get to it without driving a car, character interactions are defined by friction and cross purposes, it's rare that two characters have a conversation where both participants are on the same page, even something as simple as "how's your day going?" causes tension. Crispin Glover's Bartleby is weird and awkward, but his differences are by degree and not kind. Everyone in this film is odd, it's just that Bartleby is more noticeable, but this isn't much of an issue while Bartleby continues to work it's the value to the company that ultimately matters and The Boss while a little uncomfortable with Bartleby is willing to live with it.

The breaking point comes when Bartleby starts to gradually withdraw his labour, justifying his actions with the phrase "I would prefer not to". Immediately this ratchets up the tension and Bartleby becomes a source of bullying, The Boss doesn't feel right firing such an awkward person so tries to find a justification for doing so, while that goes on Bartleby continues to withdraw, refusing more and more work and to answer questions from his increasingly perplexed and frustrated boss and co-workers. We're never given an answer as to why Bartleby withdraws into himself, the Boss and his co-workers guess that he has some kind of mental illness or learning difficulty Attention Deficit Syndrome* is one of them. But it's clear that whatever is at the root, living and working as a "normal" person is making it much worse. 

The Boss who tries to resolve the problem fails ultimately because all he can offer is work support or a recommendation letter to help him find other work. Since it is work itself and the lifestyle that comes with it that is at issue, these offers are useless. Bartleby ends up being treated like every other person who cannot work, homeless and arrested for vagrancy before being forcibly cast into the gutter. At that point his withdrawal into himself is so complete he can't even interact with the community and customs of the homeless, he starves to death outside a soup kitchen because he can't go inside and the workers their won't go outside and bring him food.

The Boss has been torn throughout the movie between his two selves, The Boss who employs Bartleby and the human who knows Bartleby. As The Boss, he tries to persuade, cajole and compel Bartleby to be a normal worker and when that fails attempts to cut Bartleby off from his life. The human part of him though has a mix of curiosity and pity for Bartleby and tries to get him to conform and be normal for his own sake. He does not take the failure very well, after Bartleby's death he tries to keep him alive by turning his notes on Bartleby into a book, the book is rejected for being too sad and strange. This rejection and his inability to get the publisher to understand the importance of Bartleby pushes him into emulating Bartleby, shouting "I would prefer not to" as the publisher tries to get him out of her office.

Overall, I'm not surprised Bartleby has struggled to find mainstream appeal, but I do wonder if audiences nowadays would be more receptive to Bartleby. Office Space was another movie about how work sucks, it sucks so much that it sucks your essence out of you, it's regarded as a classic now with many memes, but it was a bit of a flop on release in 1999. I remember watching very late at night in the dead air slot in the early 2000s and had to work hard to convince my friends to watch, I only managed to do so by telling them Rachael from Friends was in it. 

If you think about it, "I would prefer not to" is a response HR would have to work really hard to justify disciplinaries over, it's polite and you aren't unambiguously saying no. 
 

We now live in less optimistic times, everyone agrees that work is awful, even senior management at most companies have to waste their time reminding everyone to take care of themselves. Perhaps, the jaded masses of the current year could empathise with Bartleby and his struggles and respect his flawed attempt to take control of his life.

 

* As someone with ADHD Bartleby doesn't seem the type, apart from occasionally hyperfocusing and I think he might be trying to avoid something given Glover's pained expressions in those scenes he seems more likely to be processing trauma which is made harder by his surroundings and life.

Monday, 15 April 2024

The Agitator 1892

 

From The Agitator (L'Agitateur) an Anarchist newspaper published in Marseille on the 13th of March 1892. Merci beaucoup to Constance Bantman for sharing this fragment.

 MANIFESTE AN-ARCHISTE 

AN-ARCHIE ne signifie pas « DESORDRE» Le mot « ANARCHIE»  vient de deaux mots grees: «A» Privatif, dont 1e sans est «Absence de» et «Arke» qui vent dire — AUTORITE.
Done, contrairement a Ia definition que se plaisent a downer tous nos adversaires, ANARCHIE est synonyme de -- ABSENCE D'AUTORITE-- et non «chaos, bouleversement, desordre».

Anarchist Manifesto 

AN-ARCHY does not mean "Chaos", the word "Anarchy" comes from the two Greek words "An" the meaning of which is "Absence of" an "Archy" which means AUTHORITY.

Well, contrary to the definition that all our adversaries like to use, ANARCHY us a synonym for - ABSENCE OF AUTHORITY, and not "Chaos, upheaval, disorder".

My French is very limited and tre rusty, so I appreciated the opportunity to exercise a little and combine it with my knowledge of Esperanto. It's said that for over a hundred years, the old communication problem remains. Usually propaganda is the answer to why do so many people equate Anarchy, Anarchism etc, to acts of random and violence. It certainly plays a part, though I am of the opinion the success of this propaganda is down largely to so many people equating freedom to violence and vulnerability. Personally I don't have an issue with equating Anarchy to chaos, but that is because for me chaos is random, change, experience, it can mean danger but so does authority and obedience. But, for many that word means violence, danger, threat exclusively, so I won't argue with the people who ran L'Agitateur. 


Saturday, 13 April 2024

Literal Wargaming notes on War of Heroes

A truck bombing mission


 So, there's a game on the app store that lets you actively support a side in a conflict, literal wargaming.

  Myanmar (still commonly called Burma) is a nation with a very long history of violent conflict, within its borders there are dozens of wars that date back to 1948 if not earlier. Despite that February 2021 is still considered a low point for Myanmar's political stability, this was when the military Junta (Tatmadaw) that has ruled the country for most of its history as an independent nation abandoned its strategy of limited reform and collaboration with civilian politicians and launched a coup to overthrow Aung Saan Su Kyi, since that time opposition spread across the country and due to the open use of military force many opponents started arming themselves, now in 2024 seemingly the entirety of the nation is in the grip of a civil war.

The ethnic minority and regional groups that were already in conflict with the Junta gained new recruits and multiple new factions sprung up, it's a very confusing conflict to keep track of. Just have a look at this map.

 

Every shade of colour represents territory under the control of a different group and that does not include every force participating, some are operating in areas too remote to be independently verified or are working as part of an umbrella alliance of other groups.

Tatmadaw has been a brutal force in Myanmar for decades, enforced conscription, racketeering, rape, murder, ethnic cleansing, bombing of civilians, slavery, human trafficking, alliances with organised crime, drug trafficking, deals with international conglomerates, and that was before it was faced with this massive wave of resistance. Its response has more bombings, more enforced conscriptions, more murder, more airstrikes on villages and townships. 

The opposition has been forced to get creative, in the early days I saw brief videos of small groups using 3D printed guns to drive-by small police check points, and plant homemade bombs on remote trails to ambush patrols. There's also been an explosion in cultural resistance, Anarchist punk music has exploded in popularity in the country, Rebel Riot is a personal favourite.

And there is also now an official mobile game created by a supporter of the People's Defence Forces (PDFs). It's called War of Heroes (WOH) its available now on IOS and Android. The PDF is an umbrella grouping of resistance to the Tatmadaw it varies in strength, capabilities and tactics throughout much of the nation. The mobile game has the player join the PDF and work their way up the ranks, carrying more and more effective attacks on the Tatmadaw's forces through a series of missions.

It was built out of unity store assets, is available in English and a Myanmar language (my limited knowledge of the country is showing here, I have no idea which language, I just know they have many) the game is free and supported by advertising, it's developed by one individual Ko Toot (not his real name) and playing this game in Myanmar will get you in serious trouble with the Tatmadaw.

Ko Toot was motivated to join the resistance and use his IT skills to develop this game after the army detained several people he knew arbitrarily.

"They had never done a single criminal thing in their lives," said Ko Toot of the couple, who were detained for supporting the pro-democracy movement.

He didn't know what had happened to them. The BBC only recently established the woman was released within a day, but the man was held for about a year and a half.

After their arrest, Ko Toot then heard the military had detained the wife and infant daughter of a pro-democracy activist it had been unable to locate.

"Imagine you are a young child and you grow up inside a dirty, stressful and sadistic prison, and you have no idea what's going on. It made my blood boil."

BBC  

In addition to being a propaganda boost for the resistance by letting players get revenge on their oppressors, the game raises funds for them as well. I have a low opinion of mobile games that use advertising to make money, but I was surprised how restrained WOH was, you watch adverts to get ammunition one ad=30 bullets, these are mostly needed for the battle missions which eat up quite a few rounds on later missions as the number of soldiers explodes.

You and eventually some AI support take on the army in the woods

Apart from battle missions there are also drive-bys, mine ambushes, assassination missions and later (around mission 45) there are some stealth and tank destruction missions. The game gets into a loop of battle mission then another mission then another battle mission for a while. It started to wear thin at mission 33, but then something strange happened, there was a cutscene, and then there were Zombies, zombie soldiers to be exact, so now there were two variations on the battle missions added to the mix. There's also an upgrade system, a login gives a coin (one per day) which can be spent on an attribute like health, reload speed etc.


I don't think this game will win awards for design, though development by one person in an active conflict who is targeted by the ruling government deserves some respect. I first downloaded the game several months ago, and it's been updated and improved regularly. When I first played the game, all light sources had opaque cones of purple, now they're using more natural light effects. There was also an auto aim system for the battle missions that didn't work, that has now been removed. 

And yes this a literal propaganda game raising funds for a side in a conflict, knowing that worries me, in this particular case I don't have any sympathy for the Tatmadaw they've had their reckoning coming for a long time, but it's not a good omen for the future. We've been slowly heading in this direction for some years, militaries around the world have been incorporating games into their outreach and training programs for years, America's Army is an obvious example, a game created to raise the profile of the United States Army and encourage enlistment, I'm not optimistic about the future. WOH seems to be a success, it's managed to stay on the App and Google Play Store in some version or other for a while and according to Ko Toot has raised thousands of dollars for the real PDFs. The Tatmadaw is also losing ground by the day, I discovered WOH by reading the BBC article written in August 2023, since then every week there's been another Tatmadaw defeat, often quite a serious one, in October three powerful armies ended their ceasefire, united in the Three Brothers Alliance, and launched an offensive that within weeks defeated the Myanmar and captured half of Shan state including the border crossings with China and most humiliatingly ceased a city controlled by organised crime families closely aligned with the Junta and freed thousands of slaves and repatriated many of them to their home countries.

Currently, observers claim that the Junta has lost control of 60% of the country, and they keep losing important border crossings and townships. WOH's part in this conflict is small, but it is playing a part. I'm sure others will be paying attention to its success.